The optimization on Apple products is incredible it's very hard for me to max-out mixes on my 2019 iMac. Logic Pro has become my secondary DAW, with many features that keep me coming back for more. Dealing with a big sample library is also a bit weird, but what I found that works best is to look for the samples on Finder or on something like the Splice app and drag-and-drop them directly into the session/sampler I'm using. I'm not the biggest fan of Piano Roll/Midi editing, since I feel is more geared towards recording rather than building with a mouse and keyboard like some of the competition (e.g. I expected to get an auto-tune bounce of the vocals but I was greatly surprised when I found that not only were the alternative versions of the phrases included (both of them do a lot of vocal comping) but the pitch correction was also done natively, which means you could explore the raw samples. Both of this artists are known for complex vocal arrangements and, specially heavy use of pitch correction. Audio manipulation was another highlight. Logic pro is a good value at $200, but it's specially noticeable since you have to compare it to the more-expensive "Suite" versions of the other DAWs that cost at least x4 as much. Neither of this projects have plugins, nor do they need them. Both of this show Apple's influence in the industry, since no one else could get project files directly from such high profile artists, as well as give you an idea of how complete is the toolset in Logic. It starts with the project file for Ocean Eyes by which lets you get an insight into Finneas mind and impressive vocal arrangements, followed by the Spatial Audio project for Montero by which serves as a mind blowing tech demo for the new mixing features as well as an example of a very intricate project running without dropping a sweat thanks to the M1 chip optimization. One of the first things I do when trying out music software is to look for presets/demo projects that are included with them and Apple hit the home run with this one.
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